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32:55
Hearing Health in Video Games
01:01:42
Building Cognitive Accessibility Into Your Games
30:19
QA Career Path: Evolution from an Industry Entry Point
59:58
Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
01:03:14
A Decade Unveiled: The Brazilian Indie Game Scene's Transformative Journey
26:34
From Photo to Expression: Generating Photorealistic Facial Rigs
01:06
Stories at GDC 2024: Hear From Partners, Ambassadors and Sponsors
57:38
3D Toon Rendering in 'Hi-Fi RUSH'
30:31
Make the Trailer Before the Game: A Marketing First Way to Prototype
01:03:40
Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
01:00:51
Making Connections: Real-Time Path-Traced Light Transport in Game Engines
01:00:02
The Music of 'Tchia': Channeling the Soul of New Caledonia
01:06:12
Quaternions to Homogeneous Points, Lines, and Planes
01:01:41
Classic Game Postmortem: 'Karateka'
01:00:36
Cult of the Twitch: How 'Cult of the Lamb' Used Twitch Integration to Reach a Massive Audience
40:31
Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'
29:21
How to Make Things "POP" with Audio and Color
53:57
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
01:01:55
We Need to Talk About Games Leadership
58:14
'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access
56:40
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
28:35
All Game Trailers Are Not Created Equal
01:02:41
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
01:00:07
Making 'Fallout' for Tabletop (or How to Be Different but the Same)
01:06:10
Age-Friendly Design for the 50-Plus Gamer
01:03:24
2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games
01:02:26
Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop
30:43
Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge'
59:04
Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
52:14
#1ReasonToBe
59:58
Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions
34:29
How We Almost Wrecked Our Second Game, 'The Wreck'
01:02:04
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
32:04
Lore, Don't Tell: A Guide for Telling Culturally Rooted Stories Like 'Venba'
33:39
Getting Hired with a Personal Touch
01:06:08
'Stray Gods': The Challenges of Creating an Interactive Musical
51:39
Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion
01:01:13
It's Better To Be Friends: Marketing "Asks" and the Reality of Game Production
55:47
'Farming Simulator' Postmortem
01:17:07
2024 Independent Games Festival Awards Ceremony
01:25:48
2024 Game Developers Choice Awards Ceremony
01:06:02
2024 GDC Main Stage: A Developer's Concert (feat. Austin Wintory and Troy Baker)
01:58
2024 Game Developers Choice Awards (GDCA) Winners Montage
01:41
2024 Independent Games Festival (IGF) Awards Winners Montage
54:15
Extra Lives: The Live Experience at GDC 2023
01:00:02
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'
29:38
Art of 'Thirsty Suitors'
28:27
Identifying Indie: A Study of Who Plays What and Why
01:01:03
Artist vs. Manager
01:24
GDCA 2024 Host Announcement
01:00
IGF 2024 Host Announcement
50:07
GDC Animation Microtalks
37:57
Define Your Audience Now, Not Later
41:04
Chaos Theory in Game Music
01:02:33
Assessment Games
30:30
Boss Mode: Making the Most of Your Manager
01:02:27
Empowerment Playbook: Making and Measuring Change in the Games Industry
29:13
Devising Stories as an Ensemble
32:27
Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'
57:08
Sink or Swim: How to Build and Validate AA Games Fast