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Travis Vroman @[email protected]

16K subscribers - no pronouns :c

Welcome to my channel! Here we make game engines and games


02:13:08
C/Vulkan Game Engine Dev Ep. 204 Refactor Tractor: materials and vulkan images
03:09:50
Debug Console Refactor (Kohi Ep. 146, Live Stream 2023.11.8)
01:49:05
UI Labels (from UI Text) (Kohi Ep. 145, Live Stream 2023.11.2)
02:11:29
Some Tech Debt and More UI Work (Kohi Ep. 144, Live Stream 2023.11.1)
02:46:15
More Performance Tweaks and Standard UI Hover/Drag Inputs (Kohi Ep. 143, Live Stream 2023.10.19)
02:56:08
Symbols, Mipmaps and Audio! (Kohi Ep. 142, Live Stream 2023.10.18)
02:11:18
Standard UI Button, Rotation and Mouse Input/Clicking (Kohi Ep. 141, Live Stream 2023.10.12)
02:59:26
Standard UI Nine-Slice (Kohi Ep. 140, Live Stream 2023.10.11)
03:12:55
Standard UI Panel and Atlas (Kohi Ep. 139, Live Stream 2023.10.05)
03:21:51
Standard UI Renderables (Kohi Ep. 138, Live Stream 2023.10.04)
02:47:56
Standard UI System (Kohi Ep. 137, Live Stream 2023.09.28)
01:59:35
Starting on UI Systems (Kohi Ep. 136, Live Stream 2023.09.21)
02:16:30
Fixing Rendergraph Bugs and Staging Buffer Refactor (for now) (Kohi Ep. 135, Live Stream 2023.09.20)
02:15:44
Completing the Rendergraph (for now) (Kohi Ep. 134, Live Stream 2023.09.14)
02:22:19
Rendergraph Data Gathering (Kohi Ep. 133, Live Stream 2023.09.13)
02:08:24
Rendergraph Passes, Part 2 (Kohi Ep. 132, Live Stream 2023.09.07)
02:21:35
Rendergraph Passes, Part 1 (Kohi Ep. 131, Live Stream 2023.09.06)
02:09:45
Implementing the Rendergraph (Kohi Ep. 130, Live Stream 2023.08.31)
02:07:59
Adding a Rendergraph to the Game Engine (Kohi Ep. 129, Live Stream 2023.08.30)
02:10:03
Terrain Wireframe and Scaffolding the Editor Application (Kohi Ep. 128, Live Stream 2023.08.24)
02:14:46
Finishing Wireframe/Orthographic View (Kohi Ep. 127, Live Stream 2023.08.23)
02:02:08
Multiple Cameras and Starting Wireframe View (Kohi Ep. 126, Live Stream 2023.08.17)
02:13:20
Finishing Viewports (Kohi Ep. 125, Live Stream 2023.08.16)
02:21:46
Handling Negative Scale (Winding) and Starting Viewports (Kohi Ep. 124, Live Stream 2023.08.10)
02:02:05
Finalizing the Editor Gizmo (Kohi Ep. 123, Live Stream 2023.08.09)
02:06:50
Editor Gizmo, Part 2 (Kohi Ep. 122, Live Stream 2023.08.03)
02:42:37
macOS Pipeline Fix and Editor Gizmo, Part 1 (Kohi Ep. 121, Live Stream 2023.08.02)
02:12:13
Raycast Oriented Bounding Box Hit Detection (Kohi Ep. 120, Live Stream 2023.07.27)
02:22:09
Enhancing the View System and More Debug Displays (Kohi Ep. 119, Live Stream 2023.07.26)
03:49:58
Enhancing the View System and More Debug Displays (Kohi Ep. 118, Live Stream 2023.07.22)
02:02:39
Adding Primitive Topologies and Debug Displays (Kohi Ep. 117, Live Stream 2023.07.20)
02:21:22
Finalizing Material Redux and Terrains (Kohi Ep. 116, Live Stream 2023.07.13)
02:13:49
Material System Redux, Part 3 (Kohi Ep. 114, Live Stream 2023.06.07)
02:05:26
Material System Redux, Part 2 (Kohi Ep. 113, Live Stream 2023.05.24)
05:10
My Game Engine Devlog Episode 001 (Kohi Devlog Series)
02:00:59
Material System Redux, Part 1 (Kohi Ep. 112, Live Stream 2023.05.17)
02:07:07
Terrain Material Work (Kohi Ep. 111, Live Stream 2023.05.04)
02:08:12
Completing Terrain Heightmaps and Starting Material Work (Kohi Ep. 110, Live Stream 2023.05.03)
02:14:31
Starting Terrain Heightmaps (Kohi Ep. 109, Live Stream 2023.04.27)
02:02:54
Drawing the Terrain Mesh (Kohi Ep. 108, Live Stream 2023.04.20)
02:09:24
Updating Scene Parser for Terrains (Kohi Ep. 107, Live Stream 2023.04.19)
02:06:44
Render View Updates for Terrain (Kohi Ep. 106, Live Stream 2023.04.13)
01:50:42
Shader Updates for Terrains (Kohi Ep. 105, Live Stream 2023.04.12)
08:10
My Game Engine Devlog Episode 000 (Kohi Devlog Series)
02:08:42
Roadmap Updates and Starting Terrain (Kohi Ep. 104, Live Stream 2023.04.06)
02:07:20
Adding Better Vulkan Debugging (Kohi Ep. 103, Live Stream 2023.04.05)
03:22:17
Finalizing Simple Scene load from file (Kohi Ep. 102, Live Stream 2023.03.30)
03:22:17
Starting Simple Scene File Parsing - (Kohi Ep. 101, Live Stream 2023.03.29)
02:02:46
Simple Scenes - Troubleshooting and Bug Resolution (Kohi Ep. 100, Live Stream 2023.03.23)
02:05:43
Simple Scenes - Loading and Unloading (Mostly) Works! (Kohi Ep. 99, Live Stream 2023.03.22)
03:07:19
Hooking Up Rendering of Objects (Loading and Unloading works!)(Kohi Ep. 98, Live Stream 2023.03.16)
01:59:21
Refactoring Skybox and Mesh for Scenes (Kohi Ep. 97, Live Stream 2023.03.15)
01:55:38
More Scenes Work and Some Bugfixes (Kohi Ep. 96, Live Stream 2023.03.02)
02:12:14
Starting Scenes and Refactoring Frame Data (Kohi Ep. 95, Live Stream 2023.03.01)
02:15:50
Finishing Lighting Refactor and Lighting System (Kohi Ep. 94, Live Stream 2023.02.22)
02:02:01
Preparing for Scenes (Kohi Ep. 93, Live Stream 2023.02.16)
01:59:53
Hot Reloading on Linux & macOS plus bugfixing (Kohi Ep. 92, Live Stream 2023.02.15)
01:55:28
Finalizing Hot-Reloading (Kohi Ep. 91, Live Stream 2023.02.09)
02:11:28
Adding Generic Hot-Reloading (Kohi Ep. 90, Live Stream 2023.02.08)
02:08:45
Dynamically loading Vulkan Plugin and Game Code (Kohi Ep. 89, Live Stream 2023.02.04)