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Timothy Cain @[email protected]

157K subscribers - no pronouns :c

I am a video game developer, mostly known for creating Fallo


08:03
Two Recent Mementos
11:18
Arcanum "Dat" Files
13:39
Arcanum Data
10:22
Conflating Player Skill With Character Skill
15:48
Morale Improvement
11:10
IP Idea: Magic Costs Dearly
10:30
Fallout's Effect On Me
16:26
Lessons By Company
12:10
Beyond Fighting, Sneaking, and Talking
09:39
Game Development Tunnel Vision
11:35
The Outer Worlds: Eight Playthroughs
42:07
Temple Development Timeline
09:38
Gameplay Options
17:20
The Business Side Of Game Development
12:12
Publisher Contracts
11:24
Game Flavor
13:28
Core Game Loops
14:17
High Level Design Direction
09:54
Personality Roleplay
08:44
Writing Evil Characters
10:11
The Number Of Vaults In Fallout
13:08
Selling A Game Design Spec
14:05
How To Remedy Problematic Behavior
17:24
Time Estimation
15:13
Idea Battles
23:52
Unused GDC 1999 Roadtrip Presentation
20:24
Ideas For A Generic Fantasy RPG
06:17
Channel Memberships
12:24
Writing Good NPCs
17:14
Would I Work On Fallout Again?
12:32
So You Want To Make Games?
09:59
Coming Out Stories
13:50
About My Notes, Part 2
12:39
The Canceling of Fallout Van Buren...And Me
09:10
Fallout As A Work Of Art
13:21
Working In Teams
15:11
Pets
13:41
Touchy Subjects
13:21
Deep Learning
09:24
Fallout And Wasteland
11:56
My Own Struggles With Nuance
13:59
Brushes With Famous People
10:44
Being Underestimated
10:29
Why I Directed One Last Time
12:13
Learning Design From Other Disciplines
08:19
"Git Gud"
06:44
Snapshots Through My Career
31:27
Arcanum Development Timeline
11:03
Games Predicting Our Future
11:33
Relinquishing Creative Control
08:50
Troika's Conan The Barbarian Proposal
14:00
Favorite Chocolate
10:50
Shopping Cart Theory
09:23
Games As Actions
08:25
Using Mechanics For Storytelling
10:48
The Horizontal Slice
08:52
Fallout Easter Eggs In Other Games
14:27
Subverting Tropes
11:20
Game Development Contracting
08:55
Another New IP Idea